Player 2 in PIE not receiving input

Summary

Player 2 receives input from gamepad in StandAlone mode, but does not receive it in PIE mode.
Steps to reproduce:
1- Create a new Third Person Blueprint project.
2- Inside “BP_ThirdPersonGameMode”, add EventBeginPlay->CreateLocalPlayer.
3- Inside “BP_ThirdPersonCharacter”, add GamepadFaceButtonTop->PrintString(“Hello”).
4- Press Play in New Editor Window.
5- Press the Top face button on the Player2 gamepad.
Observe that “Hello” does not get printed in PIE. Test it again in StandAlone, and observe it GETS printed.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Character

Steps to Reproduce

Player 2 receives input from gamepad in StandAlone mode, but does not receive it in PIE mode.
Steps to reproduce:
1- Create a new Third Person Blueprint project.
2- Inside “BP_ThirdPersonGameMode”, add EventBeginPlay->CreateLocalPlayer.
3- Inside “BP_ThirdPersonCharacter”, add GamepadFaceButtonTop->PrintString(“Hello”).
4- Press Play in New Editor Window.
5- Press the Top face button on the Player2 gamepad.
Observe that “Hello” does not get printed in PIE. Test it again in StandAlone, and observe it GETS printed.

Expected Result

“Hello” gets printed on screen.

Observed Result

Nothing is printed on screen.

Platform(s)

Windows 10

Additional Notes

Source Code Unreal Engine Version: 5.5.3-0+UE5