Play sounds in 2D locally and in 3D replicated?

Nevermind! I just found Non-Spatilized radius! :slight_smile:

I get horrible stereo effects when playing footstep sounds on my character in 3D. Left foot sounds way louder on left ear and so on! When crouching the character leans a bit so the effects get worse! Have tried to put the audio components in the center, but because of the leaning i still get a bad effect!

I have 2 audio components placed on the characters feet
Is there a way to play the footstep sounds in 2D on the local client and play them in 3D on the other clients?
Can i disable the sound attenuation locally only somehow?
How would i replicate sound to all other clients but not itself?