Hi everyone,
I am currently building an sound-based environment based on the first person starter blueprint.
In this set-up I would like the SM_Projectile (ball that you can fire and that bounces around) to play a sound on hitting, based on the physical material sound.
Hit metal = metal bounce
Hit water = water sound
etc
How can I ‘get physical surface type’ of the actor that the SM_projectile is colliding with? My current set-up keeps on going to the ‘default’ sound.
Thanks in advance!
Kind Regards,
Tim