If I make a simple post process material using screen position or texcoord and scene texture,
it will show correctly when first opening the project, but the UVs don’t work right if you have opened the material editor.
Tested on 4.15 and 4.12.5 on different projects. Similar results.
Play standalone game works, so it isn’t a huge problem, but it would be nice to have live updates.
Does anyone know a way around this? Is this a bug, or am I just doing something weird, which I tend to do?
Correct:
Wrong: