~1:00 : Make Blueprint
1:09~ : Play/Preview
My work order
1.Make CameraAnim assets. FOV 50 to 90
2.In LevelBP, make keyboard event “Num/”
3.GetPlayerCameraManager->PlayCameraAnim
4.Check Loop variable
5.PlayGame
But my camera is not changed. (show my video 1:09~)
So escape game, and find “CameraActor” in World outliner.
CameraActor’s fov ani is working.
Question : WHY CameraAnim is not working? in my Character’s camera?
“PlayerController->ClientPlayCameraAnim()” Is same…