Play Blueprint Light In editor Without "Begin Play" (For a Sequence)

So I have cars which I want to film in a sequence with and two of these are Police Cars. I want the lights to flash in a pattern, which I have, but I want it to play in the editor instead of the gameplay.
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(Happening in gameplay, bit I want it playing in editor instead).
(If I try to add the sequence actor into the world It bugs out some stuff)
What do I do?

I’m not sure what you mean by adding the sequence actor to the world brings crashes, so maybe this won’t be helpful

But something I’ve done along these lines -
Have a parameter in your blueprint to control the lights
Make sure that parameter is exposed to cinematics and public

Then you can drag the blueprint actor into the sequencer and add those parameters in the sequencer to animate

Here’s an old post about it

So my issue is demonstrated in these photos. When I play the sequencer (dragged into the world) no tires show but the police lights do.

However, when I play in the sequencer (without pressing play level) the tires stay on BUT the lights don’t flash because of the “Begin Play” node in the script.


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How do I let the lights auto-play without a “begin play” node?

Is there any reason you can’t put them in the construction script instead?