I’ve setup a PLATFORM_SOCKETSUBSYSTEM for connecting to sockets which in UE4 version 4.8.x was working perfect. Now I’ve upgraded to version 4.9.0 I’m getting errors when destroying the socket.
I create the socket using:
ConnectionSocket = ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM)->CreateSocket(NAME_Stream, TEXT("default"), false);
and Destroy the socket using:
The Error I’m getting is:
Unhandled exception at 0x00007FFAEA0A2F84 (UE4Editor-Mangled-Win64-DebugGame.dll) in UE4Editor.exe: 0xC0000005: Access violation reading location 0xFFFFFFFFFFFFFFFF.
Would this be bad practice to just use the ConnectionSocket->Close(); I believe it is but would like clarification if possible.
For Now I’m having to remove this DestroySocket line in order to continue developing.
I do have the Sockets in my project build as without the line above All my sockets and connections are working perfect.
Thanks for any assistance.