Plastic SCM Source Control Provider

This is fantastic mate! Cheers!

Just discovered Plastic and this plugin answered some of my prayers. I’d have to assume you’re somewhat of a Plastic x UE4 power user, any advice on recommended workflow or do you have any docs elsewhere you can point to? I’m in the process of validating it before spreading to the team and ultimately the one thing I’m lacking is a single coherent source of knowledge on it’s workflow with Unreal.