Plastic SCM Source Control Provider

Hey @SRombauts - congratulations on the release. As someone who’s been using PlasticSCM for a little over a year with UE4, I have a few questions.

So far I have been using the visual client to just commit the stuff that’s added / changed etc. and push it via the sync view. For all intents and purposes I don’t have source control connected in UE4. Is there any benefit to using the plugin over that approach?