1.0.0 for UE4.15
I am very happy to release the 1.0.0 version of the Plastic SCM plugin for UE4.15 
Bugfixes:
- Fix #15](Initializing a new workspace leave all files with the "Added" icon · Issue #15 · SRombauts/UE4PlasticPlugin · GitHub) Initializing a new workspace leave all files with the “Added” icon
- Fix #16](Refresh status of assets in subdirectories at startup · Issue #16 · SRombauts/UE4PlasticPlugin · GitHub) Refresh status of assets in subdirectories at startup
- Fix #17](Revert Unchanged and Revert All does not refresh file's status icons · Issue #17 · SRombauts/UE4PlasticPlugin · GitHub) Revert Unchanged and Revert All does not refresh file’s status icons
- Fix #19](Deleted and Missing assets not showing in the Submit to Source Control window · Issue #19 · SRombauts/UE4PlasticPlugin · GitHub) Deleted and Missing assets not showing in the Submit to Source Control window
- Fix #20](Renamed assets first appears as "Added" before showing the "Moved" icon · Issue #20 · SRombauts/UE4PlasticPlugin · GitHub) Renamed assets first appears as “Added” before showing the “Moved” icon
- Fix #21](Gluon: Partial "add" not working in 0.9.9 · Issue #21 · SRombauts/UE4PlasticPlugin · GitHub) Gluon: Partial “add” not working in 0.9.9
Features:
- Initialize default Workspace and Repository names from Project/Game Name
- Distinguish between Deleted and LocallyDeleted (Missing) assets and fix Deleted icon
Enjoy!