Plastic SCM Source Control Provider

Hi @SebastianLarsen,

  1. First of all, download the plugin from the release page? You should get à UE4PlasticPlugin-0.9.6-beta.zip 351KB file.

  2. When you unzip it you get, depending on the method, either directly a Plugins folder, or it get folded inside of the folder that got created by your unziper (“UE4PlasticPlugin-0.9.6-beta/Plugins/UE4PlasticPlugin” for instance)

  3. Then either:
    3.1. move this Plugins/ folder into the root of your Game project (thus giving you something like C:\Users\srombauts\Documents\Unreal Projects\MyProject\Plugins\UE4PlasticPlugin
    3.2. move the UE4PlasticPlugin/ folder into the “Plugins/” folder of you Engine (typically C:\Program Files\Epic Games\4.15\Engine\Plugins\UE4PlasticPlugin)

Hope this is clearer? I will update the README with those precise examples.
Cheers!