Plastic SCM Source Control Provider

On a second note entirely.

I am basically trying to set up Plastic SCM Cloud as an alternative to Perforce as that software, although great, doesn’t have plastic SCM’s cloud integration, super easy setup and GLUON, which is great by the way.

The thing I’m scratching my head about though is how do I get Plastic to automatically sync check outs across to all users across the internet at the time I am editing them so that they are locked out to other changes?

For example, I start editing a texture in UE4, select check out in UE4 or the GUI so I assume only I can edit it, I then have to sync that check in at that time, but even then on my group member’s other computer, it doesn’t say that my file has been checked out, and they are free to check out the same texture asset.

The issue I am worried about is that we’re both going to make changes to the same texture or other asset at more or less the same time and there will end up being a file conflict or something.

I only say this as I am coming from a Perforce background and that’s generally how it worked, once you checked out a file, and when everyone updated their ‘wkspace / depot’ that morning before starting work, they would see that I had that particular texture checked out and wouldn’t be able to edit and submit changes to it.

Again, maybe I am missing something but on the face of it, plastic seemed to have the exact same functionality. If anyone can help explain the process and how it works in layman’s terms, I would really appreciate it. Many thanks
Craig