Plastic SCM plugin 1.9.0 released with a View Branches window (merged in Unreal Engine 5.4)

2023/12/21: I have released a new important version 1.9.0 of the Plastic SCM (Unity Version Control) plugin with a new View Branches window supporting creating, switching to, and merging from branches within the Unreal Editor, reloading assets and the current level when needed!

You can always update to the most recent version of the plugin using the Unreal Marketplace or to any specific release using releases on Github.

What’s Changed (selection):

  • Visualize the list of branches by @SRombautsU in #97
  • Create a new child branch from the list of branches by @SRombautsU in #99
  • Add a context menu to Switch workspace to a branch by @SRombautsU in #98
  • Add a merge branch operation by @SRombautsU in #102
  • Add operations to delete and rename branches by @SRombautsU in #100
  • Displaying the name of the current branch in the status bar by @SRombautsU in #95
  • Fix ongoing workspace creation shouldn’t be interrupted if the users close the window too early by @SRombautsU in #94
  • Fix “Update Workspace status on Editor startup” by @mig42 in #96

This version was merged and shipped with Unreal Engine 5.4! It will be the new default for most developers, replacing the 1.8.0 shipping with 5.2 and 5.3.
See also Plastic SCM plugin 1.8.0 released with Shelves (merged in Unreal Engine 5.2 and 5.3)
See also Plastic SCM plugin 1.10.0 released with a View Locks window and local modifications in View Changes

Cheers!
Sébastien

I’m loving all the new additions! :heart:
Thank you for your work :smiley:

1 Like