Edit 2024/03/31: this now quite old release was shipped by default with Unreal Engine 5.2 and then with UE 5.3! This means that it is the version that most developers are still using.
If you find it slow or buggy, please look at all the following releases in the thread.
2023/06/27: I have released a new version 1.8.1 of the Plastic SCM plugin with robust support of UE5.2, major performance improvements, QoL improvements, and rebrand to Unity Version Control.
What’s Changed (selection):
Add support for Unreal 5 “soft revert” to undockeckout without reverting the file content by @pablobayarri in #70
Improve performances of “move” operations by calling status with --controlledchanged instead of --all by @SRombautsU in #69
Detect asset checked-out but unchanged by @SRombautsU in #73
Prevent shelving a file that is checked-out but without any change by @SRombautsU in #74
Fix performance issues of the “UpdateStatus” operation when called on the whole Content folder by @SRombautsU in #76
Fix performance issue with the diff of assets by @SRombautsU in #77
Fix the parser of status warning message so that the perf tips is readable to the end user by @SRombautsU in #75
Use ‘status --machinereadable’ instead of the legacy ‘–compact’ mode by @SRombautsU in #78
Add POC support for the Changelist Review editor plugin in UE5.2 by @SRombautsU in #79
Fix crash ArrayIndexOutOfBoundsException when opening a project hosted On Prem by @SRombautsU in #80
Fix small status icons showing a checkboard in UE5.2 by @SRombautsU in #82
Fix history & diff on a file that has been unshelved by @SRombautsU in #83
Fix regression with update status on directory by @SRombautsU in #84
Fix the case of a deleted file staying in the changelist view after it had been submitted from elsewhere
Add tracking the original filename of a moved file in a shelve
Rebrand user facing strings to Unity Version Control by @SRombautsU in #71