I’m trying to make something look and behave like the plastic covering a taillight of a car. I made something that is mediocre at best, and since the bumps are modeled, it’s a seriously heavy object, for something so minor, at 120K polys.
One thing I noticed in the image below is that the light inside the reflector object doesn’t behave like a real world reflector which bounces the light around. When I played with emission, I couldn’t seem to get the desired effect. So what is the best way to cheat that? I’m assuming that a more efficient way would be to use normal maps, but I have no idea what other settings I should be toying with in the material editor.
Any advice would be appreciated.