I’m running a small development team over in Greece, we’re doing our best to make an RPG as it will be the first actual game for all of us.
We did a bootcamp to get things going teamwise, learn to work as a group, get some experience as we’re all university students.
We’ve now started taking our firs steps in creating our RPG, but I’ve run into a problem with our initial plant Models, apart from some standard UV errors we know how to fix, our vegetation and tree leaves have a weird look to them.
https://i.gyazo/4bab685b928796efda91803abf35e22b.gif
https://i.gyazo/3809a88c5f9055eb8faf5dcec3ca9cad.gif
It feels very antiquated honestly. And I thought Making the leaves and foliage rotate relative to the camera’s position would be the best soluction to this.
After browsing a bit of other grass meshes created by other UE users here on the forums I firstly developed a minor inferiority complex and secondly realised our method seems actually archaic.
The models we’re making are basically so we can learn and adjust to what we need. Is there a way inside UE to fix these models into something better?
And if there even is. What kind of deal do I have to make in the name of the seven hells to actually make grass and foliage like this?:
https://www.dropbox/s/fvu7e1mb7rkuttv/grass_lighting.jpg
Any tips or help is very much appreciated, be kind we’re still learning.
Thank you very much for your time.