Planetrism - VR Project

Any idea of how soon-ish? And will it be solely VR? I’m contemplating selling my HTC Vive as I haven’t used it as much as I thought I would and just having moved to a new apartment. :frowning:

You guys have in my honest opinion the best looking artistical vision of how things should look. Really cool.

@Dealman Thanks for the kind words! We are trying to get the demo out in next month. Right now our focus is in the VR version but we have a debug first person system that works but would need a lot of work to be a release ready.

We are still a two man team so we have to choose where to focus. Non-VR version would be nice so more people could play Planetrism but we feel that the immersion is not the same there and also interactions are so different that it would take a lot of work to support both versions. I just hope that Epic would see this project potential and help us out with the Dev Grant so we could hire more help :slight_smile:

Here is the latest VR footage from that space station. https://youtube.com/watch?v=hmEwAio8Cfg

I sincerely hope [USER=“35”]Tim Sweeney[/USER] and co. spot this. In my honest opinion one of the most dev grant worthy WIP’s I’ve seen to date. :rolleyes:

@Dealman It would be awesome to hear what they think about this :slight_smile:

I have spent some time for optimizing things and also making some new foliage assets. Here are some small footages: Planetrism Outpost GIF by Kimmo Kaunela | Gfycat Planetrism Daytime GIF by Kimmo Kaunela | Gfycat Planetrism Spacestation GIF by Kimmo Kaunela | Gfycat

Also I made this shot (final post in Photoshop) for wallpaper and other purposes

Holy shizzle*(come on Epic, a bit over the top on the censoring eh?)*, that is some detail. I always knew UE4 is fully capable of rendering some jaw dropping stuff. But this is on an entirely new level, you guys should be darn proud!

I think I may just hold onto my HTC Vive until I get to have a go at this game haha, it’s like everything I always wanted.

I never double post, but this is worth it. This deserves waaay more attention :rolleyes:

Also I’m a bit curious, in one of those videos you were holding a rifle. Do you guys by chance use @mordentral’s amazing VR plugin? The weapon stabilization in that plugin is on-point. Felt very nice holding weapons and them not shaking all over the place due to the most minuscule of movements.

Looking forward to some more teasing :wink:

@Dealman Thanks! We are not using that plugin but we need to check that out. We are aiming to share more soon!

Sorry for the lack of updates. We´ve been working hard on the gameplay side of things so we can share something playable soon with you. I also tweaked our buildings in terms of models and materials. There are still a lot to do but its getting there slowly :slight_smile: Here are the latest shots:

Also here are shots from the buildings using dirt and damage masks that are controlling the environmental effects in game.

You can find more shots here: https://www.artstation.com/artwork/E0GJv Also here is a video of the dynamic dirt system that we are using now. https://www.youtube.com/watch?time_continue=1&v=OxQZp1-ERRM

@kimmokaunela Love it! Will that fancy vehicle be driveable in VR? :rolleyes:

@Dealman Thanks! Its driveable in VR although it might not work for everyone :slight_smile: Its tricky to get stuff like that to work in VR in a way that it will not make players sick.

Aye! I had some issues with the locomotion in Onward at first but eventually got over it. I think it might work so long as it does not go at too high speeds and don’t wobble around too much. But so long as the option is there, that’s great! Keep up the good work! :slight_smile:

@Dealman Faster movement definitely makes it harder to keep things fun to play with. We might add few different options for vehicle controls.

I finished a new robot. This is called sHMU and its a smaller and more compact version of the heavier HMU. Player can use this for various of different tasks. More shots here: https://www.artstation.com/artwork/nG3KX

Love it! How’s things coming along?

I’m a bit curious, I really like meteors and all that. Always thought the meteor showers in Osiris: New Dawn were cool - albeit a bit useless. Are there any plans to add such? I think it would be amazing with your attention to detail and to see it in VR.

A nice audible boom when they enter the atmosphere(if there is one?) and then watch them rocket towards the surface or burn up in the sky.

Wow a lot of work is in it. You did a great job and it will be looking better in the finished product. I like the style of the game and hopefully it will come to playstation vr as well. ps. substance painter is a great tool and you did a fantastic job with it. keep on going. :wink:

@Dealman Thanks! We are working hard with the demo that we are planning to release today. It will be a free one so hopefully we get a lot of feedback. I actually already started to do a meteorite spawner system. It will need a lot more work but might be a nice feature when done. Looks pretty awesome at night :slight_smile:

@**mk010769 **Thanks! We would like to support as many VR platform as possible but PSVR might be too low powered system for this. We are optimizing as much as possible to get the min specs down but right now it looks like those specs are more or less a hi-end pc with min GTX1060 GPU. Substance Painter is awesome! I use Substance Designer 80% of time tho because my workflow is built around it.

To celebrate the upcoming Planetrism demo I decided to share a little sneak peak where my focus has been lately. This is the most complex character model so far for the game and it will take some serious AI & animating efforts to get fully working. https://www.artstation.com/artwork/dnlNW

I will keep you updated about the demo and updates so stay tuned!

We have been working really hard with the demo that is now available for free here: DEMO – Planetrism – Exoplanet Colonization It´s not the final game yet but you will get a better idea what Planetrism is about.

Like always we want to keep our development as transparent as possible and since we are a small team its important for us to hear from you what do you think about the demo. We hope that you find it interesting and if you have any feedback or questions, please join to our Discord (Planetrism)

Here is a little demo trailer: Planetrism - VR Demo Launch Trailer - YouTube

Thanks for following our development!

Dying to check it out but hasn’t been able to yet. Need to setup my Vive again, my new space is a bit smaller so not sure how I’m gonna do. Room scale will be a bit awkward, haha.

Soon, though! The demo downloaded hella fast, made full use of my 250Mbit bandwidth :smiley:

@Dealman Okay, good. We got some valuable feedback about the demo. Based on that we are currently making an update for the demo with different locomotion options and crash fixes and we are aiming to upload the update soon.

For the last few days I have been crunching with demo bug fixes and modeling more core elements like these devices. This machine will suck air through different pre heated tunnels to form condensated water. This water can then be used in different ways, for drinking water or for growing food.

Another crucial thing is to build items and spare parts for broken devices and so on. 3D printing will be the solution for most of the tasks. Player can find different resources to turn into building material and then print with this machine.

We just updated the demo with different fixes and its available in the demo page here DEMO – Planetrism – Exoplanet Colonization This is also free. Consider this as a late Christmas present :slight_smile:

Hare are the release notes for the demo version 1.1

  • Added 3 locomotion options. Like the default locomotion, all of them provide smooth and free movement around the environment. Player can access locomotion through settings in WristUI, under VR options, and they can be changed during play.
  • WristUI scaled bigger
  • Movement speed is now back to normal, but understand that your speed will always decrease when you are tired/injured.
  • Snap-to-hand added to items. You can still grip the item any way you want, but gripping a special snap-point (green glow) will snap it to your hand.
  • Fixes in sound system which caused frequent crashes. We are now using the new Unreal Engine sound engine too.
  • Player has now an option to change anti-aliasing or deactivate it. You still have the resolution scale option to enable super-sampling.
  • Small fixes to graphics side of things and added few new models.

Like always you are free to join in our Discord chat here: Planetrism

Sorry for the lack of updates lately. We have been busy with character related tasks. Since Planetrism is all about the colony and immersion I decided to start focusing more on the character art. I started making this character months ago but for the last two months I´ve been putting all of my time into this. Our plan is to use this same model for NPC characters and player models (VR and maybe FP). I made this female version first to build all of the different systems from Substance Designer graphs to UE materials. I also made a rig for the body and face. Its pretty basic but should be enough for our needs. Here is a small and fast showcase video:

https://i.imgur.com/hrsWPEj.jpg

https://i.imgur.com/5o55eTz.jpg

https://i.imgur.com/NBfvowf.jpg

Also few ZBrush scults

https://i.imgur.com/ai4tonK.jpg

https://i.imgur.com/VRFxXLx.jpg

https://i.imgur.com/3OdiBlu.jpg

More shots and Substance Designer graphs and Unreal material shots can be found here: ArtStation - Explore