We have been working really hard to get more things done. Some gameplay core and robot AI work. Now we have 25km2 playable area where foliage, rocks etc… are spawning procedurally. Player is also now able to build different buildings in VR to maintain colony and keep food and energy running although we still need to implement more functions there. I will post more of this feature later when we have more things done in that field. This is very demanding project for two of us. A lot of multitasking, optimizing, thinking, creating and so on. More and more I feel that this project is my life mission and it means a lot to me that you like to follow the progress as we go
What I want to share today is the space scene that I managed to finish. The core of this scene is the planets that are all using a master material that I made. That master material is using textures that I generate in Substance Designer where I build a system that is able to generate fully procedural planets. Changing seed number there will result different continent and ocean setups and forms. Master material allows me to animate lights, toggle if there is civilization or not, clouds, atmosphere status and so on. Space is itself is using four different star textures that I also made in Substance Designer. Some of them are tiling more and some less. This way it creates a pretty good results.
More shots and substance graphs can be found here: https://www.artstation.com/artwork/qBawN