script526
(script526)
April 2, 2024, 5:30pm
1
Hey guys, I have finished and released my Planetary Oceans plugin - a solution for oceans on spherical worlds.
Features:
Gerstner waves on a sphere
Can be moved and rotated at runtime
Any amount of oceans in the level
Waves foam, beach foam
Subsurface scattering
Distance field based waves attenuation (to flatten the ocean on the shore)
Texture based normals on top of wave normals
Planned features (NOT IMPLEMENTED YET ):
Ocean quadtree (LOD) system
Buoyancy system
Wave presets blending
Custom physically based atmosphere (any amount in the level)
Network replication
Marketplace link
Plugin’s Discord
1 Like
script526
(script526)
August 15, 2024, 12:59am
2
Some progress on the upcoming buoyancy update
Just for the record, @script526 asked to use the boat from the EnvironmentProject (Ocean Project). I’ve given him permission to use anything from the project. I wish him and his project the best, it is a really cool concept.
1 Like
script526
(script526)
August 29, 2024, 11:41am
5
Update 1.1.0 has been released, which includes:
New features:
Buoyancy system
Drivable boat (WIP)
Voxel Plugin 2.0 buoyancy Integration
Masking out water
Ocean mesh generator (with different polygon density parameters)
Fixed:
Consistent hash functions for waves randomization (fix for ocean ‘jittering’)
New wave spread algorithm based on these hash functions
Visuals:
Added volumetric clouds to the Buoyancy map
Minor enhancements to the water material