Planet Alpha 31

Hi ,
Thank you for the kind words.
While I did had some experience with scripting (C# and JS) so far I’ve been doing the game with Blueprints only and I intend to keep it so. There are some things not exposed in blueprints yet like giving the player the possibility to change the input mapping so that’s something to keep in mind. Epic has a good track record of exposing more and more to blueprints and now that C++ plugins will be available there’s some hope that 3rd parties will cover what Epic left out.

Best,