unfortunately i’m sitting here for like 3 days trying to fix my problem.
Basicly i am working on this game right now, and it involves modular level.
For that my wall-meshes needs to be set to “moveable” so the dynamic lighting takes over.
As for my mesh i use a simple plane, created in cinema4d. This i exported to ue4.
Now when i place the meshes in a straight line (everything is perfectly flush),
i still have light “bleeding” through the connected walls.
Also the shadow doesnt seem to start at the bottom of the wall. There is a bright line.
I even put the walls inside the ground, but that doesnt change anything.
Things that i already tried/did:
- read forums
- searched google
- put light map res to rediculous values
- set mesh/material to 2-sided
This all results in either me not having shadow at all.
Or the pictures that i attached
any help would be highly appreciated
PS: sorry for bad english, not my mothers tongue.