I’m trying to make a mirror with planar reflections but my walls and floors are appearing super bright. It only disappears when I turn off the “deferred lighting” option but my glow materials do not have texture, how do I solve it?
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I experienced something similar and it looks kinda like planar reflections arent picking up baked shadows for some reason. I have an exterior with a little lake in a valley. The sides of the valley are in shadows and it reflect correctly as long as I am so close to the “walls” that they still get the dynamic shadows from the sun. But when I move away and it fades over to the baked shadows, those are missing from the planar reflection then.