Planar Reflections project-wide cost

“Support global clip plane for Planar Reflections” in Project Settings has a warning that it “increases BasePass triangle cost by ~15% regardless of whether planar reflections are active”.

Am I understanding it right that any and all rendering in this project will take a performance hit, just from enabling this option - even if no Planar Reflection actor is present/active? If so, how severe can it get? I found plenty of information about optimizing Planar Reflection actor settings, but nothing describing this base cost.

Bump

That’s correct

Well… It can add up to +15% to the base pass :0

For exact numbers you’ll need to profile but it was fast enough that Epic has shipped it for VR in Robo Recall 7-8 years ago which IIRC had to run on a GTX 970 at 90fps in both eyes. If you are curious they did a livestream where they discussed how they set this up to meet the performance requirements: https://www.youtube.com/live/3Yx9IEOc5s4?si=gkBfiy3RulTI_QMs&t=1475

Worth mentioning that (at least the last time I checked) planar reflections do not work with Lumen and should not be used together.

Good to know, thanks for the link. I was also concerned about using it in VR.

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