Planar Reflections in Stereoscopic 360

Hi,

I’m working on a project similar to the Hellblade 360 video and I’m having problems with the camera rendering out the planar reflections on the water I have and was just wondering if it is a supported feature yet?

Our settings are pretty much identical to how it was set up in this;

https://www.unrealengine.com/blog/capturing-stereoscopic-360-screenshots-videos-movies-unreal-engine-4

but with a few tweaks. Any ideas?

Thanks