The 4.14 changelog mentions (about the forward renderer):
How is the setup of this done? Is this just referring to the existing actor include and exclude lists, and the distance exclude? Does it just get composited in with reflection captures by the fade option, or are captures also composited in in the gaps where objects were excluded?
If I wanted to have only moveable gameplay stuff in the captures, do I have to manually add them to the actors include lists, and/or manually add the scene to the exclude lists? Is there a way to still have the scene included for shadow casting, but excluded from the rest of the capture for performance? Or do you somewhat automatically get that for stationary lighting anyway, even with the scene geometry excluded? (e.g. in a shooter game have only characters and particles and stuff in the capture, but still have them receiving shadows so when in a dark, shadowed area they aren’t improperly lit up).
Thanks.