Try increasing Distance from Plane Fadeout Start and End settings, and also change Angle from Plane Fade Start and End to be closed, with no range difference. Something like:
Distance Fadeout Start: 2000
Distance Fadeout End: 10000
Angle Fade Start: 0
Angle Fade End: 0
When Distance Fadeout Start is 60, then at 0.6 meters away I think it is starting to fade out or is faded out. Whereas 100 for Distance Fadeout End is 1 meter. Hence, standing close to it, or within 0.6 to 1 m away from it is going to fade it out, and appear as not there during render or real-time. I’d try also disabling “Capture Every Frame” so it’s not so performance heavy during real-time playback, or the Play session. It could be getting culled due to a memory or processing overload or something.