Planar reflections disappearing on play

Planar reflections on glass are disappearing when i hit play. I have included a video with planar reflections example and setting as well as the settings on my material.

https://youtu.be/UhzxLno9Nc0

Any help would be greatly appreciated,
Thanks!

Watch the Unreal Learning area tutorial videos about Reflections (not the intro video, the one that just says reflections). It’s located under Lighting Essential Concepts and Effects, near the bottom of the list of videos, a few up. It shows how to set planar reflections, and discusses a few settings that are not compatible with planar reflections. I think Screen Space Reflections cannot be set simultaneously with Planar, or one isn’t going to work. That’s in the details panel settings for the planar reflection object, I think, not the project or world settings. It also requires something else that I’m pretty sure is covered in the video. That may help. Sorry if it doesn’t.

I was wrong. It doesn’t say screen space reflections can’t be enabled at the same time. There’s a setting called “Capture Every Frame” that if enabled, makes planar reflections real-time. But in the video, it’s said that real-time planar is performance-heavy.

Try increasing Distance from Plane Fadeout Start and End settings, and also change Angle from Plane Fade Start and End to be closed, with no range difference. Something like:

Distance Fadeout Start: 2000
Distance Fadeout End: 10000
Angle Fade Start: 0
Angle Fade End: 0

When Distance Fadeout Start is 60, then at 0.6 meters away I think it is starting to fade out or is faded out. Whereas 100 for Distance Fadeout End is 1 meter. Hence, standing close to it, or within 0.6 to 1 m away from it is going to fade it out, and appear as not there during render or real-time. I’d try also disabling “Capture Every Frame” so it’s not so performance heavy during real-time playback, or the Play session. It could be getting culled due to a memory or processing overload or something.