Hello, i’m having a problem with planar reflections and post process materials in 4.25.3 and i’m not sure where is exactly the issue. Hope you guys can help me with this.
The left side is a Planar reflection, as you can see i’m using post process to render an outline around the object using custom depth, but it isn’t being rendered in the reflection. I know why this happens, this is because by default capture source for planar reflections are in SceneColor(HDR), setting it to Final Color (LDR) in RGB should solve this.
However it doesn’t seem like its doing anything, nothing changes, the other sources like Normal in RGB are not working either. Is this how planar reflections are supposed to work?, or am i doing something wrong? i ran out of ideas. If i try an Scene Capture 2D it works fine, as you can see here.
If anyone knows what’s going on please help. Thank you.