Planar reflection shows grey

Hi. I’m trying to make a mirror.
I created material and a planar reflection but it shows just what shows my camera. Else all grey.
Even if I change reflection mode nothing changes.
Only when I turn off reflections it shows everything. How can I fix it ?



that looks partially correct. you gotta set reflection mode to none for planar reflections too work. the resolution can be changed in the planar reflection settings in case you need more quality. it’s odd tho the sky is rendering like this. this is the real issue you have, not they grey mirrors.

so… did you properely enclose both mirrors with the planar “volume”? that’s my guess why the sky looks like this.

just to explain the rest:

lumen uses distance field reflections and it looks like your fog settings are wrong. that’s my educated guess is what the grey color is. it’s not making sense tho, cause the real scene doesn’t have fog.

screen space doesn’t have anything to reflect but the top of the bust and the sky which is covered up by the same fog setting.

In my scene fog dint’t present.
I delete all and made again material and planar reflection and as you can see reflection is only what I see with my camera. If I come close the planar all gets grey, and all settings changes of the planar reflection doesn’t make any change.


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Found any solutions?

No :pensive_face: