Planar reflection not working on Android

I’ve created simple material with roughness = 0.3, metallic = 1, texture and normal map. Then enabled “Support global clip plane for Planar Reflections”, restarted editor, added mesh to scene, added planar reflection, so everything looked ok. Then I’ve packaged project, ran it and saw something like that (screen): no character reflection (you can see his shadow), reflection itself is like 3 times more blurry than it suposes to. Mobile HDR is enable, everything set to epic
What did I do wrong?