Planar Reflection from 2 cameras

I have a map that uses planar reflections on the floor. I also have a “spectator camera” (a scene capture 2d).

When looking through the scene capture the reflections look really strange because they are from the perspective of the player, not it’s own perspective. Is there a way to make it render it’s own reflections? Or better yet, turn it off for the player and just have it on the scene capture?

Did you ever solve this? I’m having this issue with Scene Capture 2D as well (and I have more than one of them).

Unfortunately, not all situations can be solved by using the player camera - which is why we’re looking for a workaround / fix :slight_smile:

Yea we have 8 or more scene capture components which each move independently and need to capture data for serialization / streaming to external programs, so doing it that way would be a huge performance hit (and would also prevent us from controlling the main actor, whose camera we need to reliably control the system). Unfortunately I don’t really see a way around keeping the Scene Capture Components separate (esp. since they have individual post-processing stacks) :confused: