m having an issue, for which i did not found any kind of info so decided to post a new topic. Im creating sci-fi game , and i
m using mostly dbuffer decals for my finer details . You know bolts,text,signs and stuff , in one particular room i have huge mirror. So i used planar reflections for the mirror, to have correct reflections, however i see that it don't reflects all of my decals on the opposite wall at all. Everything else is reflecting fine , but not the decals. I tried with Spherical reflection capture to see if it would work with that , and apparently it reflects just fine all of my decals with Spherical Reflection capture. So is this some kind of restriction of Planar Reflection, or im missing some settings somewhere to make them reflect ?