Hey.
After installing the plugin Niagara project is not packaged.
If the plugin remove the packaging works.
If you install again, it does not pack again.
Please, tell me what it is, I do not understand much about the logs.
Thanks in advance!
Output log
UATHelper: Packaging (Windows (64-bit)): Running: D:\UE\UnrealEngine-4.22\Engine\Binaries\DotNET\UnrealBuildTool.exe Test Win64 Development -Project=D:\UE\PROJECT\Test\Test.uproject D:\UE\PROJECT\Test\Test.uproject -NoUBTMakefiles -remoteini="D:\UE\PROJECT\Test" -skipdeploy -Manifest=D:\UE\UnrealEngine-4.22\Engine\Intermediate\Build\Manifest.xml -NoHotRelo
ad -log="D:\UE\UnrealEngine-4.22\Engine\Programs\AutomationTool\Saved\Logs\UBT-Test-Win64-Development.txt"
UATHelper: Packaging (Windows (64-bit)): ERROR: No target name was specified on the command-line.
PackagingResults: Error: No target name was specified on the command-line.
UATHelper: Packaging (Windows (64-bit)): Took 1,7702263s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): ERROR: UnrealBuildTool failed. See log for more details. (D:\UE\UnrealEngine-4.22\Engine\Programs\AutomationTool\Saved\Logs\UBT-Test-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): (see D:\UE\UnrealEngine-4.22\Engine\Programs\AutomationTool\Saved\Logs\Log.txt for full exception trace)
PackagingResults: Error: UnrealBuildTool failed. See log for more details. (D:\UE\UnrealEngine-4.22\Engine\Programs\AutomationTool\Saved\Logs\UBT-Test-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
LogSlate: Took 0.020431 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
UBT-Test-Win64-Development.txt
MacPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.MacPlatformSDK using manually installed SDK
TVOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK has no valid SDK
IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
HTML5PlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.HTML5PlatformSDK using manually installed SDK
LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
LuminPlatformSDK.HasAnySDK: *** Unable to determine MLSDK location ***
LuminPlatformSDK.HasAnySDK: *** Unable to determine MLSDK location ***
LuminPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LuminPlatformSDK has no valid SDK
WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
BuildMode.Execute: Command line: "D:\UE\UnrealEngine-4.22\Engine\Binaries\DotNET\UnrealBuildTool.exe" Test Win64 Development -Project=D:\UE\PROJECT\Test\Test.uproject D:\UE\PROJECT\Test\Test.uproject -NoUBTMakefiles -remoteini="D:\UE\PROJECT\Test" -skipdeploy -Manifest=D:\UE\UnrealEngine-4.22\Engine\Intermediate\Build\Manifest.xml -NoHotReload -log="D:\UE\UnrealEngine-4.22\Engine\Programs\AutomationTool\Saved\Logs\UBT-Test-Win64-Development.txt"
UnrealBuildTool.Main: ERROR: No target name was specified on the command-line.
UnrealBuildTool.Main: BuildException: No target name was specified on the command-line.
UnrealBuildTool.Main: в UnrealBuildTool.TargetDescriptor.ParseSingleCommandLine(CommandLineArguments Arguments, Boolean bUsePrecompiled, Boolean bSkipRulesCompile, List`1 TargetDescriptors) в D:\UE\UnrealEngine-4.22\Engine\Source\Programs\UnrealBuildTool\Configuration\TargetDescriptor.cs:строка 185
UnrealBuildTool.Main: в UnrealBuildTool.TargetDescriptor.ParseCommandLine(CommandLineArguments Arguments, Boolean bUsePrecompiled, Boolean bSkipRulesCompile, List`1 TargetDescriptors) в D:\UE\UnrealEngine-4.22\Engine\Source\Programs\UnrealBuildTool\Configuration\TargetDescriptor.cs:строка 174
UnrealBuildTool.Main: в UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) в D:\UE\UnrealEngine-4.22\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:строка 134
UnrealBuildTool.Main: в UnrealBuildTool.UnrealBuildTool.Main(String] ArgumentsArray) в D:\UE\UnrealEngine-4.22\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:строка 439
Timeline.Print: Timeline:
Timeline.Print:
Timeline.Print: 0.000]
Timeline.Print: 0.000](+0.087) <unknown>
Timeline.Print: 0.087](+0.011) FileMetadataPrefetch.QueueEngineDirectory()
Timeline.Print: 0.098](+0.238) XmlConfig.ReadConfigFiles()
Timeline.Print: 0.337](+0.000) SingleInstanceMutex.Acquire()
Timeline.Print: 0.337](+0.473) UEBuildPlatform.RegisterPlatforms()
Timeline.Print: 0.351 0.014](+0.095) Initializing InstalledPlatformInfo
Timeline.Print: 0.447 0.110](+0.000) Querying types
Timeline.Print: 0.452 0.114](+0.217) MacPlatformFactory
Timeline.Print: 0.684 0.347](+0.017) TVOSPlatformFactory
Timeline.Print: 0.702 0.365](+0.013) AndroidPlatformFactory
Timeline.Print: 0.716 0.379](+0.004) IOSPlatformFactory
Timeline.Print: 0.720 0.383](+0.032) HTML5PlatformFactory
Timeline.Print: 0.752 0.415](+0.010) LinuxPlatformFactory
Timeline.Print: 0.762 0.425](+0.025) LuminPlatformFactory
Timeline.Print: 0.788 0.450](+0.022) WindowsPlatformFactory
Timeline.Print: 0.829](+0.006) DeleteJunk()
Timeline.Print: 0.836](+0.099) TargetDescriptor.ParseCommandLine()
Timeline.Print: 0.935](+0.651) <unknown>
Timeline.Print: 1.587](+0.002) FileMetadataPrefetch.Stop()
Timeline.Print: 1.600]