Hi - I’m hoping to build an augmented reality game which will be played wearing a headset.
The idea would be that the player would need to collect virtual objects composited or layered over the real world. (A simple game such as pacman).
I would also hope to tie in external data (perhaps heart rate info from a fitbit or wearable watch).
I’ve used udk before but I’ve never used UE4…I was wondering if anyone has done the following:
Has UE4 the functionality to import external data in realtime so that they can be used as variables within the game (ie heartrate from a fitbit ?)
Has UE4 been used with any realtime camera tracking application so that virtual objects can be placed in specific real world locations without the objects looking like they are ‘floating’? (I know that UDK was used for creating some of the virtual sets in the kids show ‘Lazy Town’ but were the actors compositied into these scenes in ‘post’ or was it all shot in real time with tracked cameras ?). If anyone has done something like this can you let me know the name of any 3rd party software that you used ?