Summary
Placing some UEFN built-in assets into a scene can cause Load Errors
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
In any island configuration, importing multiple assets from /All/Fortnite/Props/Frenzy Farm such as Farm Scarecrow 01, Farm WheelBarrow 01, Haybale 04 etc. will trigger Load Errors that appear immediately in the Message Log.
In another scenario, importing Oak Large 01 from /All/Fortnite/Environment/Foliage/ into a scene for use as foliage does not produce an immediate Load Error, but the error will appear the next time the project is restarted.
Expected Result
Using any built-in assets should not cause Load Errors
Observed Result
Errors Causing Load Errors
Platform(s)
PC、Windows 11,3060Ti 8G RAM
Video
Additional Notes
- Uninstalling and reinstalling UEFN did not resolve the issue.
I haven’t tested every asset; below are the Load Errors for the assets currently showing in my scene:
While trying to load package /Game/Building/ActorBlueprints/Prop/Haybale_02, a dependent package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh'. Perhaps it has been deleted or was not synced?
While trying to load package /Game/Building/ActorBlueprints/Prop/Haybale_05, a dependent package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh'. Perhaps it has been deleted or was not synced?
While trying to load package /Game/Athena/Apollo/Environments/BuildingActors/Farm/Props/Apollo_Farm_WheelBarrow_01, a dependent package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh'. Perhaps it has been deleted or was not synced?