Summary
Placing some UEFN built-in assets into a scene can cause Load Errors
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
In any island configuration, importing multiple assets from /All/Fortnite/Props/Frenzy Farm
such as Farm Scarecrow 01
, Farm WheelBarrow 01
, Haybale 04
etc. will trigger Load Errors that appear immediately in the Message Log.
In another scenario, importing Oak Large 01 from /All/Fortnite/Environment/Foliage/ into a scene for use as foliage does not produce an immediate Load Error, but the error will appear the next time the project is restarted.
Expected Result
Using any built-in assets should not cause Load Errors
Observed Result
Errors Causing Load Errors
Platform(s)
PC、Windows 11,3060Ti 8G RAM
Video
Additional Notes
- Uninstalling and reinstalling UEFN did not resolve the issue.
I haven’t tested every asset; below are the Load Errors for the assets currently showing in my scene:
While trying to load package /Game/Building/ActorBlueprints/Prop/Haybale_02, a dependent package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh'. Perhaps it has been deleted or was not synced?
While trying to load package /Game/Building/ActorBlueprints/Prop/Haybale_05, a dependent package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh'. Perhaps it has been deleted or was not synced?
While trying to load package /Game/Athena/Apollo/Environments/BuildingActors/Farm/Props/Apollo_Farm_WheelBarrow_01, a dependent package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh'. Perhaps it has been deleted or was not synced?