I have a type of foliage that I’m placing in the world with its default material (the one actually specified in the mesh). Now I want to place more foliage using the same mesh, but a different material. The foliage editor can’t add the mesh again, and if I use the material override, it’ll change all the ones I already placed. So how do I get two types of foliage, with two different materials, based on the same static mesh?
You could duplicate the static mesh? that will allow you to add both to the foliage tool. There’s probably a more elegant solution though.