When placing a grind rail in UEFN and updating the track, the changes are not synced towards Fortnite or Creative 1.0. I’m forced to place the grind rail in Creative 1.0 which is a lot more hassle and looks less nice since updating spline points is so much easier in UEFN
Steps to Reproduce
Open UEFN
Place Grind rail
Update the track
Push changes to Fortnite
Grindrail is still the default
Expected Result
The same grind rail in Fortnite as in UEFN
Observed Result
The changes to grind rails in UEFN are not synced to Fortnite
Same issue here , the changes on the rail grind made in Uefn are not update in Game. In addition the possibility to jump from one grind rail to another grind rail is broken. My game worked perfectly but just after the last update impossible to jump between grind rail. It was a bug present a few weeks ago , the bug was fixed , and the bug is comeback with the update from march 8th.
The same thing was happening to me.
Try this:
Before launch session, select all grind rails, press (Ctrl+X) to cut, and then (Ctrl+V) to paste it again on the same place. That will be fixed, was the easiest way I figured.
My problem is another, maybe you can help me to.
First of all, I use UEFN on PC and creative on PS5, so you can understand.
I’ve created a gring rail (left) and I want to create the same grind rail on the opposite side (right), (rotating is not an option because will not keep the same purpose) so when I try to transform/mirror Y or X, it looks fine at the beginning but when I Launch session and connects to the console, always start a game first instead of creative mode. Everything is good here, but when I end game to start creating, my mirrored rail gets nots in almost every spline.
Only the originals stays normal.