Placing and updating a grind rail in UEFN does not sync to Fortnite or creative 1.0

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Summary

When placing a grind rail in UEFN and updating the track, the changes are not synced towards Fortnite or Creative 1.0. I’m forced to place the grind rail in Creative 1.0 which is a lot more hassle and looks less nice since updating spline points is so much easier in UEFN

Steps to Reproduce

Open UEFN
Place Grind rail
Update the track
Push changes to Fortnite
Grindrail is still the default

Expected Result

The same grind rail in Fortnite as in UEFN

Observed Result

The changes to grind rails in UEFN are not synced to Fortnite

Platform(s)

pc

The status of FORT-722187 incident has been moved from ‘Needs Triage’ to ‘Needs More Info’.

I have the same issue. Here are a couple pictures which will hopefully make it clearer.

Here’s how my grind rail looks like in UEFN:

And here’s how it looks in-game:

2 Likes

Same issue here , the changes on the rail grind made in Uefn are not update in Game. In addition the possibility to jump from one grind rail to another grind rail is broken. My game worked perfectly but just after the last update impossible to jump between grind rail. It was a bug present a few weeks ago , the bug was fixed , and the bug is comeback with the update from march 8th.

1 Like

same here

The vines Grindrails worked till recent but now they are broke as well…

Please fix them

1 Like

The same thing was happening to me.
Try this:
Before launch session, select all grind rails, press (Ctrl+X) to cut, and then (Ctrl+V) to paste it again on the same place. That will be fixed, was the easiest way I figured.
My problem is another, maybe you can help me to.
First of all, I use UEFN on PC and creative on PS5, so you can understand.
I’ve created a gring rail (left) and I want to create the same grind rail on the opposite side (right), (rotating is not an option because will not keep the same purpose) so when I try to transform/mirror Y or X, it looks fine at the beginning but when I Launch session and connects to the console, always start a game first instead of creative mode. Everything is good here, but when I end game to start creating, my mirrored rail gets nots in almost every spline.
Only the originals stays normal.






Can someone help me with this?
Thanks