So I’m trying to place a sink inside a counter, both of these are static meshes. When I try to place the sink in the counter, the counter melts through it giving me a silly shallow sink with formica filling.
So my question is: Is there a way to tell UE4 that the sink’s mesh should override the counter’s mesh?
-Cheers
Unfortnately not. Options are:
-
Scale the sink so that it doesn’t show the counter
-
Edit the counter and remove the part that appears in the sink
To do 2, you can use the new mesh editor tools, but you have to enable them first:
Well darn. Thank you for the reply, I’ll look into that mesh editor and see what I can do with it.
-Cheers