Placed naiagara vfx keeps disappearing.

hello. I’m working on a level design in Unreal Engine, and I’m having one problem.
I placed the Naiagara VFX in a spot far away from the camera, but it shimmers and disappears. And then it reappears at some point.

The same thing happens in Unlit and Lit mode, and I even did a sequencer render, but the waterfall VFX doesn’t render at all.
This Naiagara VFX is a Blueprint class.
Please let me know how I can resolve these issues.
I apologize for my poor English.
녹화_2024_02_14_14_22_26_461

I accidentally solved it myself.
I changed the Sim Target to GPUCompute Sim in the Naiagara Editor and it worked.
It was originally set to CPU.
I hope this is a solution for people who have the same problem as me.

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