Placeable clouds

I’ve been wanting to make a game where you are a creature who can stand atop clouds, and interact with clouds. I have been searching everywhere for the best way to create clouds in unreal, however have been struggling to find anything that I can follow in UE5.

The first tutorial I found was this one: (1) Ue4: advanced materials (Ep. 39 Making Simple Dynamic Clouds) - YouTube which uses UE4’s mesh tessellation features to give any mesh the appearance of being a cloud. This would almost be perfect, however UE5 doesn’t have support for tessellation in materials. The other downside to this method would be that you wouldn’t be able to fly through clouds.

I next tried to follow this video here Expand Your World With Volumetric Effects | Inside Unreal - YouTube which is promising and pretty much has the exact effect I need, however this video is barely instructional, and after a couple of months I just haven’t been able to get anything from the video to work.

Basically, what would be the best way to create clouds that I can place in a scene by hand? If I can do this, I can probably make a blueprint that attaches these clouds to the rough shape of static meshes.

Hey there @aurorahHarmony! Welcome to the community! Usually I have a resource for everything, and I mean EVERYTHING, but volumetric cloud systems for the most part aren’t hyper configurable to be able to determine down to perfect shape/size/consistency etc. Most of the time with systems like that you need to interact with directly, I usually recommend trying to find documentation on volumetric cloud gen and rolling your own system as most of the general purpose use ones are just that, general use.

However, take a look at using the built in cloud systems with the capability to shape them and position them (to an extent) and let me know if this could possibly fit your use-case. I think they went over them a bit in the unreal showcase you’d linked.

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Hope this helps!

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