PixelStreaming - multiplayer running issues

I’m running on an issue we running two instances in the same machine with multiplayer using pixel streaming.

I can only get the the web emit information from the server user that works perfectly but in client it is not working.

I’m using the node below to grab the information from the web. It is in the player controller blueprin

It is driving me crazy. Did anybody test it?

298302-anotacion-2020-03-23-120321.jpg

Many thanks