I’m doing a pixelated style render, but having a issue with a pixelated translucent texture being smoothed out in the release build. As images below: the first one is the in-editor/debug build which has perfect pixelated mask, the second image is from the release build, all the pixelated mask is being smoothed out also the texture itself looks somewhat more blurry.
Wanna know what could cause this? Someone please help?
Many thanks!!
UE by default wants to filter any low-resolution textures, intentional or not. If it’s not being pixelated, then you’re going to want to go into your texture settings and change what your sampling method it.
Thanks, so what exact type of sampling method should I use to keep the sharpness of the original low res pixels look?
Nearest neighbor I’d imagine, but there could be others that preserve the texture’s blockiness itself while removing the aliased intra-pixel edges.
Thanks again, I’ll look into it and give it a try.
Awesome that did it
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