Hello!
I bumped into a problem regarding texture streaming. I am using Unreal Engine 4.14. My textures are getting more and more pixelated as I move away from the mesh. As soon as I approach the mesh the textures began being less pixelated but the effect is not subtle at all. I imported the same textures into different Unreal Engine versions, but no good. As soon as I plug the roughness map into the material editor, when I change the scalar parameter for the multiplier, everything goes crazy. No ideea why it happens now, I used Unreal Engine many times but never encountered this problem until now.
Any ideas would be very much appreciated.
Here are the images: