Hi, I’m trying to move an object over a translucent surface(water in this case) and the shadow is pixelated when I move the object(it flickers), here is the video :Video
translucent materials info:
- Material Domain: Surface
- Blend Mode: Translucent
- Shading Model: Default Lit(Two Sided)
- LightMode: Surface TranslucencyVolume(when I change it to SurfaceForwardShading I get a very sharp shadow and the problem goes away but that’s not an option for me, also I don’t have this problem on non-translucent surfaces).
Things I have tried so far:
- Changing the Anti-Aliasing Method from AA to other ones and didn’t work,
- Setting Responsive AA in the material itself and it didn’t work.
- using r.Shadow.MaxResolution 2048 command to increase the resolution of shadow, but I could not understand the difference between 2048 and 64, it seems like it does not work!
Note that I’m using Distance Field Shadows as well
What can cause this problem?