Pixelated Reflection on glass

Hi All, I am having an issue with the reflection on the glass. I have attached a photo of it in this post, in short all reflections that I am getting on the (default) glass material is pixe


lated or having a weird stair step effect. I would love to get some assistance with that, thank you

Hello AmrVR,

Do you have a reflection capture near your glass surface? Also, try increasing the resolution of the mesh that it is being applied. I am assuming you are using a plane? Increase the resolution to 512 to see if this helps with the pixelation.

Thank you,

Where is that located again?

Locate the mesh you are using as the reflective surface within the Content Browser, and increase the resolution settings found in the ‘Static Mesh Settings’ area.