Pixelated HDRI Asset

Hi there,
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My HDRI Sky Sphere Background Asset is showing as pixelated with banding. How may I resolve this?

Check the texture settings for which color depth and compression is being used.

HDR RGB and 32 bit color

Check your render quality settings (Epic, etc) and check project settings. The default project 10bit but 8bit is used for streaming to iPad.

Setup the uvs correctly and use a higher resolution?!

Where do I set this in UE5? I can’t find it.

The resolution of your HDR image may be getting reduced by the settings. What compression settings, etc do you have for that asset?

HDR RGB and 32 bit color