Two issues:
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With the new NVIDIA drivers (577+), cinematic quality depth of field has severe mosaic artifacts when sg.PostProcessQuality is 4, but it’s normal when sg.PostProcessQuality is 2.
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Even after rolling back to 577, compared to sg.PostProcessQuality 2, sg.PostProcessQuality 4 has more noise and discontinuity in hair, and after turning off depth of field, there is no such difference (the hair is smooth when depth of field is off).
I believe the first one is a bug. For the second one, please confirm if it’s a bug or if there are any CVar commands to resolve the issue where cinematic quality actually looks worse.
Thank you!
