I’m trying to render AVI videos from Unreal Engine 5.3.2 using movie capture legacy (30 fps), and they look pixelated and blurry for some reason. It also jutters as well. This has never happened before with this version till very recently. Unfortunately, the video file is too big for the post, so I’m attaching some screenshots instead:
FYI, the camera focus is on “Disabled”, and the project scalability settings is on high. Though during the rendering process, it switched to cinematic. I tried rendering with that feature off, but it just made it worse. Does anyone have any ideas?
Hello there @EL8MWKdZDqdsDyW!
Checking your screenshots, there are a few settings to adjust for better results in your 5.3 build:
- Your capture is set to 1280×720, a tad low, and prone to pixelation. Increase it to 1920 x 1080
- Your Compression is set to 75%, I would go for either 100%, or no compression whatsoever (you can compress the resulting video later, in post)
- AVI has a problematic history in UE, try testing with PNG image sequence instead
- Tick custom frame rate, and adjust it to 60fps
- As for Engine Scalability, please make sure your system is capable of runing on hight settings. If not, it will results in pixelation and stutter, for sure
If the problem persists after these changes, consider using MRQ directly, instead of going through Legacy Capture. If this is an option, there are guides for setup and settings on the subject, tied to UE 5.3. Please check them out:
Rendering High Quality Frames with Movie Render Queue Guide
Movie Render Queue’s Image Settings
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Thank you. I’ll try it right away. I mostly use Movie Capture Legacy because I need the custom render passes option for my normal maps, roughness maps, opacity maps, etc. The MRQ doesn’t looks like it gives me those options. I’ve tried it before, and I felt it was subpar compared to the other one for those needs alone. As for the Engine Scalability, I mostly use High because my computer can’t handle the higher settings. Does this problem persist with the other versions like 5.4?
I have tried the options, and the images look much better
Now I just need to figure out why there’s a lighting difference in my clip. It’s darker in the beginning, then becomes normal in the middle, then too bright at the end:
I see this the most in my World Normal PNGs:
It could very well be the lighting, but most of my lighting intensity is low. My Directional Light is on 10 Intensity, my Sky Light intensity is on 3.0, the only PostProcessVolume is on 0.675 intensity, and the Lens Flare is on 0.7. Do you have any ideas?