Has anyone generated a demo of streaming a VR game with Pixel Streaming?
Hello! I tried to use VR template with PixelStreaming but it streams HMD’s image instead of VR spectator screen. Fix and workarounds described here https://github.com/EpicGames/UnrealEngine/pull/6356
- I solved it. Thank you very much!
Page not found
You need to link your Epic and Github accounts first…
I have the same problem. Page not found with my accounts linked. Is there someone with the solution?
EDIT: I can see it now
Free server open for anyone like to connet and show your UE4 project., easily just setup Parameters from
Unreal Editor, Under the Level Editor > Play category, find the Additional Launch Parameters setting, and set its value to -AudioMixer -PixelStreamingIP=220.127.116.11 -PixelStreamingPort=8889.
More detail please check step how to connect free server
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I am curious if pixel streaming is a workable solution for cloud base AR/VR, anyone got it working to any deployable state for using with either standalone VR headset like quest/quest2 or mobile AR devices.
The same question
does this mean that you packaged the game on your vr glasses?
hey, did you or anyone got VR Pixelstreaming working? so the device (oculus or whatever) sits remote somewhere and can control the movement? as far as i understand it is only possible to stream the visuals with the HMD directly attached to the Streaming system, right?
We currently don’t support Pixel Streaming with VR devices
okay, thank you
Are there plans to implement this feature in the future?
It’s currently not on our roadmap