Has anyone generated a demo of streaming a VR game with Pixel Streaming?
Hello! I tried to use VR template with PixelStreaming but it streams HMD’s image instead of VR spectator screen. Fix and workarounds described here https://github.com/EpicGames/UnrealEngine/pull/6356
- I solved it. Thank you very much!
Page not found
You need to link your Epic and Github accounts first…
I have the same problem. Page not found with my accounts linked. Is there someone with the solution?
EDIT: I can see it now
Hello:
Free server open for anyone like to connet and show your UE4 project., easily just setup Parameters from
Unreal Editor, Under the Level Editor > Play category, find the Additional Launch Parameters setting, and set its value to -AudioMixer -PixelStreamingIP=65.52.189.204 -PixelStreamingPort=8889.
More detail please check step how to connect free server
http://renderstreaming.com/connect
follow us https://forums.unrealengine.com/comm…gin-developing
I am curious if pixel streaming is a workable solution for cloud base AR/VR, anyone got it working to any deployable state for using with either standalone VR headset like quest/quest2 or mobile AR devices.
The same question
does this mean that you packaged the game on your vr glasses?
hey, did you or anyone got VR Pixelstreaming working? so the device (oculus or whatever) sits remote somewhere and can control the movement? as far as i understand it is only possible to stream the visuals with the HMD directly attached to the Streaming system, right?
We currently don’t support Pixel Streaming with VR devices
okay, thank you
@VictorLerp
Are there plans to implement this feature in the future?
It’s currently not on our roadmap
But that has changed now, yes?
Hi there,
Pixel Streaming is now VR compatible, but please keep in mind that it’s still in an experimental state. So it’s likely to have a few kinks in it.
This doc here will walk you through setting up a VR project to work with Pixel Streaming.
An important thing to note is that this is best suited for local network streaming. Although you can technically use it with a cloud streamed application, the minute delays in head tracking due to latency can cause some discomfort.