Pixel Streaming test and Game Template Packaging

Hello guys,

First of all sorry in advance if my question sounds very stupid for you, I am very new to the Unreal universe and especially to the Real Time Rendering. I come from a background of C4D/Octane user.

I am studying the builtin plugin Pixel Streaming and would like to test it with something… funny. I thought that packaging one of the template games that come with Unreal Engine would be a good idea but I can’t get it to work. I have either a fatal error or I just see to sky and nothing else after executing the exe.

Any clue ? Thanks !